![]() ![]() This is GetsuFumaDen: Undying Moon’s biggest strength and most blatant selling point. In motion, things are even more visually stunning, making it hard to peel your eyes away. In screenshots, the game is absolutely beautiful. Immediately, you’ll notice eye-grabbing characters, enemies, and environments that use a striking combination of 3D cel-shading and watercolor painting to create a layered look. While GetsuFumaDen: Undying Moon’s gameplay is anything but unique in today’s gaming landscape, the art design is still wholly original. Now the classic pioneer is back in the spotlight with GetsuFumaDen: Undying Moon, a new side-scrolling, roguelike action-platformer in the series. Throughout the adventure, you’ll enjoy top-down exploration, side-scrolling action, 3rd person behind-the-back labyrinths, and combat similar to Mike Tyson’s Punch-Out!!. ![]() That said, it’s also a very forward-thinking mashup of genres. ![]() Included as a bonus in the “Digital Deluxe edition” of GetsuFumaDen: Undying Moon, Switch owners the world over can now see what the original game is all about.įor those who played it, the original GetsuFumaDen is remembered as something of an oddity to classic Castlevania fans, as it’s a similarly-themed game from the same developer. All of those releases were exclusive to Japan, until now. The original GetsuFumaDen is an early Famicom Disk System game released in 1987, and it remained mostly dormant until the Virtual Console releases on Wii, Nintendo 3DS, and Wii U. I loved seeing Konami breathe new life into a classic IP, especially since it was something beyond their usual compilation of classics. I was so excited by the reveal of GetsuFumaDen: Undying Moon, which came from a Nintendo Indie Showcase nearly a year ago. ![]()
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